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What's Legitimate and What's Not in Contemporary Videogames
Independent Video Games and the Quest for Authenticity
Kids Living and Learning with New Media
Ten Lessons in Design and Failure
An Aesthetics of the Idle, Unproductive, and Otherwise Playful
On Games, Intelligence, and Artificial Intelligence
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Thinking Sex and Play
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday